Creating Video Games Syllabus

Creating Video Games

Welcome to Creating Video Games course, we are delighted to have you here.


There is no cost to access and enroll in this course. All courses in our platform are completely free of charge.

Assessment and certificate

By completing this course, you are entitled to a free Calango Free Online Courses certificate. For more informaiton about our certificates, check our F.A.Q.

Tips for Success

Creating Video Games is a self-paced course in which you the learner determines when you will start and when you will complete the course. There is no instructor or predetermined schedule to follow. While learning styles can vary considerably and any particular student will take more or less time to learn or read, we estimate that the "average" student will take hours to complete this course.

We recommend that you work through the course at a pace that is comfortable for you and allows you to make regular (daily, or at least weekly) progress. It's a good idea to also schedule your study time in advance and try as best as you can to stick to that schedule.


Session 1: Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games start
Session 2: Project 1; Brainstorming and Low-Fidelity Prototyping start
Session 3: Revision Control; Game Engines; Vision Statement start
Session 4: Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice start
Session 5: Agile Software Development start
Session 6: Agile Project Management start
Session 7: Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results start
Session 8: Project 2 Presentations; Project 3; Digital Prototype with User Interference start
Session 9: Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) start
Session 10: Project 3 Check-In; UI and Usability start
Session 11: Game Development and Best Practices by Tim Cowan (EA Games) start
Session 12: Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 BrainstormingProject 4 Brainstorming start
Session 13: Project 4 Planning and Team Formation; Serious Games start
Session 14: Aesthetics start
Session 15: Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report start
Session 16: Team Dynamics start
Session 17: Working with Artists by Luigi Guatieri start
Session 18: Fiction and Narrative in Video Games start
Session 19: Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) start
Session 20: Writing in Games by Heather Albano and Laura Baldwin start
Session 22: Project 4 Check-in Presentations; Scope start
Session 23: Project 4 Feedback; Team Discussions start
Session 24: Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein) start
Session 25: Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games) start
Session 26: Final Presentation Rehearsal start
Session 27: Final Presentations start